December 18th, 2009

NAPP - The Best of Photoshop User: The Tenth Year

No Comments Popularity: 1%, eBooks

NAPP - The Best of Photoshop User: The Tenth Year | DVD ISO | 1.1 GB

NAPP - The Best of Photoshop User: The Tenth Year | DVD ISO | 1.1 GB
The Best of Photoshop User: The Tenth Year DVD: 3.5 hours of nonstop special effects, and cool tips and tricks from Scott Kelby, Dave Cross, Matt Kloskowski, and Corey Barker. N.B. This release has the proper Macromedia Director interface to view the movies, but no goodies content or such extra things. Then again, I don’t know if the original DVD features any goodies either…

 

 

Contains: Classic Effects Text Effect Vignette Wax Stamp Create Chrome

Down & Dirty Tricks Create Denim Make Duct Tape A Silky Waterfall Make an iPhone Cool Video

Lightroom Web Gallery Printing Creating Versions Scott’s Tips
http://rapidshare.com/files/321997556/NAPP-TBPU.10th.Year.DVD.NETMASTERZ.part01.rar
http://rapidshare.com/files/321999241/NAPP-TBPU.10th.Year.DVD.NETMASTERZ.part02.rar
http://rapidshare.com/files/322001148/NAPP-TBPU.10th.Year.DVD.NETMASTERZ.part03.rar
http://rapidshare.com/files/322003032/NAPP-TBPU.10th.Year.DVD.NETMASTERZ.part04.rar
http://rapidshare.com/files/322005440/NAPP-TBPU.10th.Year.DVD.NETMASTERZ.part05.rar
http://rapidshare.com/files/322008407/NAPP-TBPU.10th.Year.DVD.NETMASTERZ.part06.rar
http://rapidshare.com/files/322010880/NAPP-TBPU.10th.Year.DVD.NETMASTERZ.part07.rar
http://rapidshare.com/files/322012689/NAPP-TBPU.10th.Year.DVD.NETMASTERZ.part08.rar
http://rapidshare.com/files/321995589/NAPP-TBPU.10th.Year.DVD.NETMASTERZ.part09.rar
Mirror
http://hotfile.com/dl/21023023/5031df3/NAPP-TBPU.10th.Year.DVD.NETMASTERZ.part01.rar.html
http://hotfile.com/dl/21023095/bc3e0ac/NAPP-TBPU.10th.Year.DVD.NETMASTERZ.part02.rar.html
http://hotfile.com/dl/21023149/62c6e81/NAPP-TBPU.10th.Year.DVD.NETMASTERZ.part03.rar.html
http://hotfile.com/dl/21023215/73c3ade/NAPP-TBPU.10th.Year.DVD.NETMASTERZ.part04.rar.html
http://hotfile.com/dl/21023333/b09c821/NAPP-TBPU.10th.Year.DVD.NETMASTERZ.part05.rar.html
http://hotfile.com/dl/21023467/f15c1db/NAPP-TBPU.10th.Year.DVD.NETMASTERZ.part06.rar.html
http://hotfile.com/dl/21023566/541b401/NAPP-TBPU.10th.Year.DVD.NETMASTERZ.part07.rar.html
http://hotfile.com/dl/21023655/571a4f9/NAPP-TBPU.10th.Year.DVD.NETMASTERZ.part08.rar.html
http://hotfile.com/dl/21023663/73fff23/NAPP-TBPU.10th.Year.DVD.NETMASTERZ.part09.rar.html

December 18th, 2009

The LLL Algorithm: Survey and Applications (Information Security and Cryptography)

No Comments Popularity: 1%, eBooks

The LLL Algorithm: Survey and Applications (Information Security and Cryptography)

496 pages Springer (December 2, 2009) ISBN: 3642022944 PDF 7.5 MB

The LLL algorithm is a polynomial-time lattice reduction algorithm, named after its inventors, Arjen Lenstra, Hendrik Lenstra and László Lovász. The algorithm has revolutionized computational aspects of the geometry of numbers since its introduction in 1982, leading to breakthroughs in fields as diverse as computer algebra, cryptology and algorithmic number theory.

This book consists of 15 survey chapters on computational aspects of Euclidean lattices and their main applications. Topics covered include polynomial factorization, lattice reduction algorithms, applications in number theory, integer programming, provable security, lattice-based cryptography and complexity.

The authors include many detailed motivations, explanations and examples, and the contributions are largely self-contained. The book will be of value to a wide range of researchers and graduate students working in related fields of theoretical computer science and mathematics.

Download from RapidShare

http://rapidshare.com/files/322393865/Survey_and_Applications.rar.html

 

password:www.rszip.com

October 22nd, 2009

Depths of Peril v1.015

No Comments Popularity: 2%, Games

Depths of Peril v1.015 | 87.96 MB
Depths of Peril is a single player action RPG (role-playing game) with strong strategy elements. You play as a faction leader protecting the barbarian city, Jorvik, by destroying threatening monsters and completing quests. At the same time, you compete with rival factions to see who will rule the city. Barbarians choose their leaders by fighting to the death!

 
As a faction leader, you must deal with rival factions through diplomacy, trade, and in time, war. Between battles and raids against other barbarian factions, you build the most powerful faction possible, to withstand your enemies. Building the power of a faction involves exploring a fantasy world, slaying dangerous monsters, solving quests for the city, avoiding deadly traps, and plundering loot to share within your faction.
But in this world, actions actually have consequences, so take care. Annoying the powerful and aggressive Legion of Fear faction will cause them to declare war and destroy you. Ignored Orc uprisings in the Black Forest will cause even more trouble. Protect ally covenants that are being raided, because friends are hard to come by.

Game features:
• Unique blend of action RPG with strategy elements
• Leader of one warring faction fighting for supremacy
• Must navigate relationships with enemy factions using diplomacy, trade, war, and raids
• Real and hard consequences from a living world
• Breathing, evolving world
• A deep wellspring of history (40+ short stories, 60,000+ words)
• Random, seamless world

Changes:
• fixed Cuastic Grotto spelling
• fixed localization issue on vendor and bookshelf screens
• fixed Ember Necklace not localized correctly
• made Stats::increaseStat a bit safer from overflows
• can now give food/potions to people from other covenants if adventuring with them
• now recruits from other covenants keep their bonuses after death
• fixed next target command
• fixed treasure map quests to not get out of range of the world
• made kidnapping quest a bit easier
• fixed fire mastery not effecting Spontaneous Combustion correctly
• fixed sweepingflames, ice storm, chain lightning, ball lightning mastery issues
• fixed a way npcs could potentially get stuck casting

System requirements:
• Windows 98/ME/2000/XP/Vista
• DirectX 8.1
• 1.2 MHz
• 128 MB RAM

Resolution: 800×600 Fullscreen/Windowed

 
Download Links
http://uploading.com/files/dm389ad6/Depths_of_Peril.rar

October 22nd, 2009

AI War: Fleet Command v2.0

No Comments Popularity: 2%, Games

AI War: Fleet Command v2.0 | 89.54
AI War: Fleet Command is a space-based RTS with incredible AI and the largest number of units (30,000+ in most games) of any game we know of. Up to eight players team up against two deadly AI civilizations in lengthy, multi-session campaigns spanning an 80-120 planet galaxy map. Over 120 hours of content means there is always something new to discover. Whether you’re a newbie or a genre veteran when it comes to RTS, you’ll discover something startlingly new and fun when you and your friends start executing coordinated attacks with thousands of ships!

 
Game features:
• Cooperative RTS game (1-8 players) with numerous unique ship types.
• Challenging AI in 26 styles, many with unique superweapons.
• Insanely high unit counts: 30,000+ ships in most games.
• Lengthy campaigns featuring 80+ simultaneous planetary battlefields.
• Different Every Time: 16 billion procedural maps, each with specific units.
• A focus on deep strategy that you don’t get in most RTS games.

What Makes AI War Unique?
AI War is a 2D space RTS game, built using a 3D engine. You will often want to use this to zoom out and get a birds-eye view of the battlefield. Especially because the smaller ships move fast. This isn’t your grandfather’s molasses-filled space sim. The feel of gameplay is unlike any other RTS game out there; in addition to all the expected RTS activities, you also need to do a lot more advance planning and exploration. Also, our AI uses unique new methods to achieve some pretty impressive results.

Campaigns
Cooperative Campaigns: There are no traditional skirmish or scripted-campaign modes. Instead, 1-8 human players cooperate in one of the 16 billion procedurally-generated campaigns against two deadly AI forces that have taken over the galaxy. Your collective mission is to locate and destroy the enemy homeworlds before they destroy all of your team’s homeworlds. Your team succeeds or fails as a group: no one is ever “out” early, with nothing to do.
Multiple realtime battlefields: Each campaign is split into many battlefields — the gravity wells of 80-120 planets. The galaxy map is always accessible by simply hitting the tab key, and is managed in realtime just like all your battlefields. Each individual battlefield is immense: if you don’t zoom out, to scroll from one side of a single battlefield to the other would take over 9 minutes.
Lengthy Games: Games are meant to be played with friends over an extended period of time, often 10-12 hours on even the smallest (80 planet) maps. Throughout the game technology levels are always changing, new ship types become available, certain locations evolve as key battlefields, and you must work to protect your flanks even as you press further out into the galaxy.

Game Scale / Ships & Technologies
Over two dozen military ship classes, with nearly two hundred ships in all, divided into four technology tiers and several specialized groups (such as defensive structures and turrets). In-game hover-tips make this easy to learn, but hard to master.
Every Game Has A Different Unit Mix: Each game starts you out with only five military ship types (one that you get to choose, plus four basic types that are always available), and you’ll unlock up to five more ship types through capturing Advanced Research Stations from the enemy. Even with eight players, you won’t see anywhere close to all of the ship types in any single game!
There are also several dozen other non-military ship types, starships, and turrets that are available in every game. Many of these also have to be unlocked, so there are a lot of different ways you can grow your civilization.
Vast Numbers Of Ships: On an average dual core computer (for the host — single cores are all that are needed for other players), the game can easily support several tens of thousands of units (including several thousand in battle at once) without a stutter. Most campaigns start with more than 20,000 units on the map. Broadband connection required for Internet play.
Energy, Metal, Crystal, and Knowledge are the four resources you must manage. An unusual twist is that Knowledge is finite and can only be increased by taking more territory — so “turtles” must be prepared to break out of their shells in order to gain access to higher level ships!
Per-Ship-Type Population Caps: Each individual technology tier of each ship type has its own population cap. So to continue expanding your army, you need to both increase your technology levels for each ship type, and you need to find and unlock new ship types. This takes some planning — you can’t just “spam” any single unit, and also you can’t disregard your older, weaker, ships. Deciding where to put your best ships and where to use your older, weaker, rejects is part of the challenge (and something real military commanders would have to contend with, by the way).
Capture Enemy Technology: To keep expanding, you’ll need to capture Advanced Research Stations, which unlock new ship types, from the AIs. You’ll also want to capture Advanced Factories, since those are the only way to build your highest-tier (Mark IV) ships. There are a finite number of Advanced Factories, so if they all get destroyed, you’ll be limited to Mark III ships and below — guard them carefully!

Innovative AI
Ten AI difficulty levels and Twenty-Six AI types. There is also an underlying difficulty scale based on how many human players are in the game — a level seven AI presents approximately the same challenge no matter how many players are present. Some of the AI types include specialized ships or even superweapons that change the entire feel of the game.
Multithreaded host: The AI routines are run on the game host only, in a separate thread, to allow keen AI intelligence (based, unusually, on modern data mining techniques) without ever slowing the game down. This is a huge improvement over the way AI is handled in many RTS games (AI is typically a key factor in slowing down large games because of how closely it is tied to the main game processing — not so, here).
Distributed AI Intelligence: Most RTS games basically feature player v. player modes, with the ability to have AI players take the place of human ones when the need arises. These AI players tend to try to emulate what a human would do as closely as possible. AI War is built around an entirely different concept — more closely resembling actual battlefield opponents. Rather than mimicking a single central intelligence, the AI simulates the effect of intelligence in each individual ship, guided into battle by several sub-commanders of varying skill. Overarching strategies used by the AI are actually emergent behavior (as happens with large groups of people working toward a common goal). The unique structure of this system makes for AI opponents that are inherently more varied and effective than the purely rules-based AI in most other games.

Game Flow and Objectives
Planet Defense and Beachheads: Offensive and Defensive initiatives are both extremely important to your success in this game, and each has a distinctly different feel. In defending your planets from the waves of enemy ships that are warped in from outside the galaxy, you will augment your mobile forces with turrets of many varieties, tractor beams, tachyon beam emitters, force fields, and so on. Success in the late game depends on properly diverting the oncoming waves until they can be destroyed. By contrast, offense revolves around advance scouting, smart targeting of key enemy command posts, and effective tactical positioning.
Secondary Objectives: Your primary objective is to find the two AI homeworlds and destroy them. If you can do this without completing any secondary objectives, go right ahead — but on all but the easiest difficulty levels, this probably isn’t possible. In order to secure your victory, you’ll need to weaken the enemy by taking out their data centers, and strengthen yourself by capturing their factories and research stations. You might even find captive human settlements that will help you if you save them.

Other
Multiplayer Savegames: Unlike many other recent RTS games, AI War supports multiplayer savegames. Completely unique to this game is that it also supports hot-rejoining for players who are dropped due to connection issues, power loss, computer crashes, etc.
Powerful Interface: The minimalist interface for the game nevertheless provides a number of extremely helpful buttons directly in your HUD. It’s easy to find specific ships, to manage build queues (and even to set them in a repeating loop), and to see a myriad of statistics detailing the performance of yourself and your teammates (normally this information would be restricted to after win/loss in other games of this genre).
Configurable Game Start Options: Hate mines, or ships with cloaking? Tired of EtherJets swooping into your planets, grabbing your ships with tractor beams, and carrying them off for destruction? It’s simple to turn them off — the AI players adjust their strategies automatically. Tired of facing orderly waves of ships? Try the “Schizophrenic” AI modifier. Alternatively, double or halve the number of incoming enemy waves with other AI modifiers. You can also adjust the combat style so that it is faster-paced (for advanced players) or regular speed (for new players, or those who like to micromanage ships in battle).

Changes (full list):
• New local high scoreboards for everyone, and online high scoreboards.
• 129 Achievements, which can be logged locally and/or through Steam.
• Player ships can now be assigned preferred target types, which greatly increases tactical control.
• A number of co-op-related interface improvements: see allied resources, more informative gifting lists, etc.
• Several new visual effects: smoke trails and sparking for damaged ships, etc.
• Much improved (or entirely replaced) graphics for over 50 different ships.
• Ships now accelerate and decelerate when moving, making them much more graceful.
• New Collision Priorities make placement of larger/fixed ships in a group of smaller mobile ships much easier.
• Players can now select multiple AI Modifiers at once in the lobby. Turrets have been rebalanced and made more distinct and interesting.
• Custom planet name lists can now be used for those who don’t like the random names.
• Networking improvmeents.
• Many other bugfixes and balance tweaks.

System requirements:
• Windows XP/Vista
• DirectX 9c
• .NET v3.5 SP1
• 1.6 GHz
• 512 MB RAM

Resolution: Custom Fullscreen/Desktop/Windowed

 
Download Links
http://uploading.com/files/264m499a/AI_War_Fleet_Command.rar
http://hotfile.com/dl/15464680/3848bed/AI_War_Fleet_Command.rar.html

October 22nd, 2009

Pokemon Colosseum

No Comments Popularity: 2%, Games

Pokemon Colosseum

Pokemon Colosseum | 650.5MB

What do you get if you combine the most intense Pokemon battles ever witnessed, a full RPG adventure, and the awesome power of the Nintendo GameCube? Pokemon Colosseum, the next game in the multi-million selling franchise, thats what! Not only can players transfer their Pokemon from their Pokemon Ruby and Pokemon Sapphire games and battle on their TV screen, but now they can embark on an adventure every bit as detailed as the GBA titles, in full 3D! With the possibility of catching Pokemon, many not seen in Pokemon Ruby or Pokemon Sapphire, and featuring full connectivity between the GBA and GCN consoles, Pokemon Colosseum is the ultimate Pokemon game and must buy for fans everywhere.

 

Download-Hotfile
http://hotfile.com/dl/15526284/4721b1c/pokemon.part1.rar.html
http://hotfile.com/dl/15526325/4bc8f95/pokemon.part2.rar.html
http://hotfile.com/dl/15526348/e00c4ba/pokemon.part3.rar.html
http://hotfile.com/dl/15526368/bed71b7/pokemon.part4.rar.html
http://hotfile.com/dl/15526382/5472ea0/pokemon.part5.rar.html
Or
Download-Uploading
http://uploading.com/files/d9mae836/pokemon.part1.rar/
http://uploading.com/files/m9meb2m6/pokemon.part2.rar/
http://uploading.com/files/5235df79/pokemon.part3.rar/
http://uploading.com/files/8a2f9ef3/pokemon.part4.rar/
http://uploading.com/files/9a349e79/pokemon.part5.rar/

October 19th, 2009

The Commanding Heights: The Battle for the World Economy

No Comments Popularity: 2%, eBooks

Daniel Yergin & Joseph Stanislaw, “The Commanding Heights: The Battle for the World Economy (revised and updated)”
Touchstone | Revised and Updated Edition | 2002 | ISBN: 068483569X | 533 pages | siPDF | 12.6 MB

The Pulitzer Prize-winning author of The Prize joins a leading expert on the global economy to present an incisive narrative of the risks and opportunities that are emerging as the balance of power shifts around the world between governments and markets—and the battle over globalization comes front and center. The Commanding Heights is essential for understanding the struggle over the “new rules of the game” for the twenty-first century. Also see the PBS Series Commanding Heights based on this book.

Amazon.com Review
The “commanding heights,” according to Pulitzer Prize-winner Daniel Yergin and international business advisor Joseph Stanislaw, are those dominant enterprises and industries that form the high economic ground in nations around the globe. In their analysis of the new world economy, The Commanding Heights: The Battle Between Government and the Marketplace That Is Remaking the Modern World, they examine “the individuals, the ideas, the conflicts, and the turning points” that are responsible. And by considering events such as the ongoing Asian monetary crisis, they suggest what the ultimate interconnection of financial markets might mean in the future.

From Booklist
Yergin and Stanislaw’s global tour d’horizon doesn’t extrapolate from the discrediting of various shades of socialism that free markets are here to stay. The situation varies from country to country. The authors report on the post-World War II performance of significant national economies and, moreover, on the politicians who, starting with Margaret Thatcher, advocated the disengagement of the state from the economy.

This work complements Robert Skidelsky’s Road from Serfdom (1996), a readable analysis of how the predictions of free-market economist F. A. Hayek came true. The authors supplement their research with interviews of influential economists and politicians over the past two decades, such as those who implemented “shock therapies” in ex-communist countries. The authors’ judgments are reasoned and seasoned, far from podium-pounding homilies on the free market; rather, they explain why the welfare state was so appealing after the war, then how it gradually sputtered into 1970s stagflation. Renders wide-ranging acquaintance with the basic ideas of contemporary economics.

Download

teradepot
http://www.teradepot.com/qagbw67qw3tq/Yergin-tch.rar.html

hotfile
http://hotfile.com/dl/14135020/f0ccc5b/Yergin-tch.rar.html

megaupload
http://www.megaupload.com/?d=J442NDQ2

rapidshare
http://rapidshare.com/files/288658863/Yergin-tch.rar

October 19th, 2009

Dark Avengers Vol 1 No 7 Sep 2009 Comic eBook - iNTENSiTY

No Comments Popularity: 2%, eBooks

 

Description:
TITLE…..:Dark.Avengers.Vol.1.No.7.Sep.2009
PUBLISHER.:Marvel Comics
COLOR…..:Color
CONDITION.:Mint
FORMAT….:PDF FILE
TYPE……:Comic
PAGES…..:27
LANGUAGE..:ENGLISH

INSTALL NOTES

Simply unzip,unrar the files, and use any pdf reader to view!

Release Name: Dark.Avengers.Vol.1.No.7.Sep.2009.Comic.eBook-iNTENSiTY
Size: 22.2 MB

Download:

http://rapidshare.com/files/273641935/file_id.diz
http://rapidshare.com/files/273684456/ida8517a.zip
http://rapidshare.com/files/273684452/ida8517b.zip
http://rapidshare.com/files/273684450/ida8517c.zip
http://rapidshare.com/files/273684441/ida8517d.zip
http://rapidshare.com/files/273684454/ida8517e.zip
http://rapidshare.com/files/273684489/ida8517f.zip
http://rapidshare.com/files/273684503/ida8517g.zip
http://rapidshare.com/files/273684479/ida8517h.zip
http://rapidshare.com/files/273683346/int3nsity.nfo 

January 12th, 2009

Portable Between the Worlds v1.0.62.310

No Comments Popularity: 2%, Games

Portable Between the Worlds v1.0.62.310

Portable Between the Worlds v1.0.62.310 | 60.4 MB

A quiet American city has been struck by an inexplicable crime wave. As a seasoned detective, you are the city’s last hope. Gather clues as you seek objects hidden amidst 18 unexplored crime scenes, and decipher puzzles that lead ever closer to the criminal mastermind. The city is counting on you to scour each clue-filled alley and cave, and decode the secrets within as you discover a true sense of mystery and intrigue while travelling Between the Worlds!

System requirements:
• Windows 2000/XP/Vista
• DirectX 8.1
• 800 MHz
• 256 MB RAM

Download:

http://rapidshare.com/files/181856432/Between_the_Worlds.exe

January 12th, 2009

Championship Manager 2008

No Comments Popularity: 1%, Sport

Championship Manager 2008

PC Game | Windows | GamersGate | Genre: Soccer Management | Nov 6, 2007 | 266 MB

On the surface, Championship Manager 2008 looks to be an improvement over last year’s effort, playing at a higher resolution with a slicker-looking interface, but underneath this gloss, the gameplay fails to satisfy. To live out the dream of being a football manager, you take control of one of any number of club teams and–simultaneously, if you want–a national team, with the aim being to win all the real-life competitions your team faces. Teams and competitions come from leagues across the globe, with most countries having at least their top two leagues represented, and some, such as Italy and England, having five. You pick the team each week, negotiate transfers, settle contracts, oversee training, and have a certain amount of control pitch-side on match days.

The most obvious change on match days from Championship Manager 2007 is the representation of the match itself. The 3D match engine is similar to last year, with players represented by coloured vertical cylinders that jump, slide, and fall in a more convincing manner than before, but while the engine is watchable, the play itself doesn’t feel quite right. Little things, such as the regular occurrence of goalkeepers scoring their own goals from corners, do make the games seem much less real, and in a game such as this, it’s those little details that make the difference.

Download:

3m.ChampManager2008_downarchive.z01
3m.ChampManager2008_downarchive.z02
3m.ChampManager2008_downarchive.zip
or
Download from Megaupload
3m.ChampManager2008_downarchive.z01
3m.ChampManager2008_downarchive.z02
3m.ChampManager2008_downarchive.zip

January 12th, 2009

Aggression - Reign over Europe

No Comments Popularity: 1%, Games, Strategy

Aggression - Reign over Europe

PC Game | Lesta Studio | Strategy | 454 Mb (1,8 Giga descompacted)
The latest game from Lesta Studio promises an epic strategy experience in the European theater.
Buka Entertainment gave us a peek at its upcoming PC strategy game, Aggression: Europe 1914. Contrary to what the title may imply, Aggression isn’t just based around the first World War–you’ll be able to control either Germany, England, France, or Russia from 1910 to 1950 and attempt to lead your nation to domination in Europe. The game is very similar to the Total War series in that it has an overarching strategy component where you view the map territory by territory and manage your production and diplomacy. Each of the four primary nations has unique strengths. The Germans have the best technology, for example, while the Russians benefit from having the largest population to draw from. Each nation can also ally with other nations like Italy, Spain, Hungary, and Turkey to help you in your quest for domination. You’ll control individual cities where you can develop your technology in a huge tech tree that stretches from early firearms and no armored vehicles, on up to nuclear weapons.
When there’s a conflict, you can choose to control your troops directly in a tactical map view that will show destructible environments with what seemed to be well over 100 infantry and vehicle units onscreen at once. There are special hero units that command each of your armies, again with their own special powers and bonuses as they lead troops into battle. Aggression also offers flying units once you develop aircraft, and you can call in artillery support or airstrikes on the tactical map as well. The most impressive weapon of course is the nuclear bomb, which causes a massive swath of devastation on the battlefield.
Though all we got to see was a series of noninteractive movies on the game, what we did see of Aggression: Europe 1914 was impressive, so we’ll be keeping an eye on the game, which is very early in its development cycle. Expect the game to finish sometime in mid to late 2007.

Download:

Rapidshare 1
Rapidshare 2
Rapidshare 3